Names
Racial Name: Myn
Commonly referred to as: The Wild Ones
Single: Myn
Multiple: Myn
Of Myn Make: Myn
Gender Distinctions: Male - Myn, Female - Myrr
Typical Given Names
Myn - Khan, Kaga, Rahgan, Garme, Telgum, Dharj, Gena, Sigara, Tijan, Bissak
Myrr - Meesha, Shara, Rasha, Zami, Mien, Yali, Farrah, Nessa, Felicia, Alina
Commonly referred to as: The Wild Ones
Single: Myn
Multiple: Myn
Of Myn Make: Myn
Gender Distinctions: Male - Myn, Female - Myrr
Typical Given Names
Myn - Khan, Kaga, Rahgan, Garme, Telgum, Dharj, Gena, Sigara, Tijan, Bissak
Myrr - Meesha, Shara, Rasha, Zami, Mien, Yali, Farrah, Nessa, Felicia, Alina
Social Structure
The Myn are a tribal society, grouped into self-sufficient clans. While these clans internally are not necessarily blood related, they do function very much like a family. If a clan grows to large to easily sustain itself, a few of the couples will break off to form a new clan. Although intelligent, the Myn have a high regard for tradition, and enjoy their nomadic lifestyle enough that the idea of building a permanent settlement and starting an organized civilization is unthinkable. Despite this, most Myn will wander into the cities of other races, out of curiosity; bringing back stories of the strange customs, as well as a few souvenirs. This general curiosity combined with their close proximity to both the Laith, and the Krath has resulted in strong international ties to both of these races.
Economy
The Myn do not have a recognized currency, and indeed function on a mostly communistic economy, with the hunters bringing back food that will be divided and given to all clan members. The only exceptions are hunting trophies. If a Myn defeats a particularly dangerous foe they will often take a paw, beak, fang, or handful of feathers as a mark of honor and as a reminder of the hunt. When trading between clans, or with other races, the Myn generally put value first in practical use, then in aesthetic value, with no regard for rarity or demand.
Habitat and Diet
The Myn tend to live near the border of the Eastern Jungle, between the Krath and the Laith. They are carnivorous and consider hunting to be the staple of both work and fun. During the warm summer months they will take to the open plains and hunt larger quarry. In order to keep up with moving herds they tend to be very nomadic during this time and often will not even bother to set up their tents. Once winter sets in, they will migrate into the warmer jungle and replenish their supplies of smaller game and fish. So as to not upset the balance of life, they are still nomadic while in the Jungle, however; they do not move as often and will setup tents made from hides, and tend to spend more leisure time lounging about the camp.
Birth, Growth, and Death
The Myn mate for life and are fiercely loyal to and defensive of their mate. Indeed, the hunting parties are made up only of mated pairs of Myn and Myrr, no unmated Myn are allowed on a hunt. The pair functions as a team in combat, watching each others back, and playing off of each others strengths. In the Myn culture, a mated pair is considered one entity. To address, offend, or compliment one of the pair is considered equivalent to doing so to both. Cubs tend to be born in litters of three to five and are cared for at the camp by the unmated Myrr. The unmated Myn subsequently are primarily responsible for defending the camp, as well as trivial labor while the mated couples are out on a hunt. Due to hunting particularly dangerous quarry, most Myn will not live past fifty years old, however; if a Myn is lucky enough to survive long enough for their fur coat to begin to turn gray, they will enjoy the title of Elder and join the ranks of the leadership of their clan. Elders do not go on hunts, and primarily concern themselves with decision making, and instruction. Barring unfortunate circumstances, an Elder will generally live to be over one hundred and twenty years old.
Philosophy
In times long past the Myn did their best to ignore the gods, and generally kept to their treasured lifestyle, however; during the Divine Wars, many Myn found themselves forced into service of one deity or another. With the Culmination of the Divine Wars, and the ensuing Great Exile, the Myn found themselves free to return to their lives. It was not until the Savage Wars decades later that they thought about the gods again. During this time the savage forces were sweeping up the continent making a bloody path toward the Laithia capitol. When Laithia envoys appeared and begged the assistance of the clans, the Myn Elders took it as an opportunity to expand their prominence in the world. It was not until suffuring heavy casualties in the face of the brutal Slaad, that the Myn realized that with no military training they were as cattle to the Savage hordes. During the final days of the Savage War, the Elders conferred and decided to call on Emeros for help. Emeros answered by giving a select few of the Myn command over the winds. With this new ability, along with the aid of more allies pouring in from all sides, the Myn held their own in the final battle at the gates of the Laithia Capitol and secured their place as an ally of the civilized world. Since that day, the Elders have been attempting to teach the younger Myn to follow Emeros and embrace the power of the elements that they already respect and honor.